Synopsis
We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.
Episodes
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13th Age: Wild Hunt 52
26/06/2020 Duration: 02h01minFollowing the events on the final spire, the group flees the newly created Astral Sea with a completely unconscious Dusk and more than a few unanswered questions. Hugh and Teus have a talk, Dawn plays doctor, and Blaze makes a friend. Then the entire party does some therapy work.
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Spire: You Say You Want A Revolution 1
25/06/2020 Duration: 02h20minIn the city of Spire, the Ministry of Our Hidden Lady works to resist their high elf rulers; always looking for new recruits to organize into revolutionary cells, this is the tale of one such group, brought together by a burning need to see the return to the days of the republic. They hope to achieve this goal by burning down a guard station and starting a massive riot in the run down district of Red Row. Trust us, this makes perfect sense.
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13th Age: Wild Hunt 51
19/06/2020 Duration: 02h30minThe final spire looms large over the party, as they rush to Wotan's Tree to see what can be done about it. Waiting for them are a few old friends, now enemies, who want to turn the spire to their own purposes for the Queen of Hell. The Envoy comes, in all her glory.
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13th Age: Lost to Light 14
18/06/2020 Duration: 01h34minTime for another heist! This time, they gang is stealing some very important scrolls; they plan to infiltrate the church unseen, then cause a bunch of ruckus to make their escape. Trust us, this makes sense in context.
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Spire: The Shadow Revolution Character Creation
13/06/2020 Duration: 01h03minYet more character creation for another Spire campaign! Besides making a whole other set of drow revolutionaries, it is also revealed that the two campaigns are going to be connected. Why yes, I do make bad choices and love to make more work for myself.
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13th Age: Wild Hunt 50
12/06/2020 Duration: 01h55minThe party stops at the strange city of Magaheim, a weird fusion of dwarvish and demonic. Intrigued by the potential of the city and exhausted from their fight at the Temple of the White, they decide to take some downtime and explore the unique city. Teus find out something rather alarming and Hugh wrestles with religion and reincarnation.
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13th Age: Wild Hunt 49
05/06/2020 Duration: 02h33minThe party finally finds their way to the Temple of the White, a massive ivory pyramid said to be the home of the White when she still walked the earth. There's kobolds to be saved, the Ebon Gauntlet to stop, a powerful artifact to be found, and a new friend to make. It's also time to say good bye, as Hammer makes a tough decision, but ultimately the right one.
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13th Age: Lost to Light 13
04/06/2020 Duration: 02h03minWe've got the Lance of Victory, now we just gotta find the Speaker in Light! Of course, this calls for another heist, this time one that promises to be extremely... explosive.
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Urban Shadows: The Damned and Forgotten 10
30/05/2020 Duration: 01h57minThe time has finally come: DeBartolo has lost his demon, his chief of security, and his pack of ghouls, leaving him exposed to the investigators. They're finally ready to take him down and damn the consequences.
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Spire: You Say You Want A Revolution Character Creation
28/05/2020 Duration: 01h42minIts time to make some characters for our next campaign! We're playing Spire, a game about being drow in a city ruled by high elves; all the players are members of the Ministry, an organization set on freeing the Spire from the tyranny of the high elves and replacing it with a drow centered government. We create a cell of revolutionaries who are surprisingly competent at their jobs, which is a change for the group. Let's see how long it lasts.
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13th Age: Wild Hunt 48
22/05/2020 Duration: 02h17minA strange, unearthly forest in the middle of the Wastes causes the party to stop to investigate, only to be sucked into another world; with no other choice, they venture into a strange town full of strange magic and people. They've become unstuck from time, and must quickly find the way home, or be stuck in the past forever.
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13th Age: Wild Hunt 47
15/05/2020 Duration: 02h06minIts time for a good old fashioned dungeon crawl! Well, sort of; the party has been tasked with resetting the Temple of the Golden Destroyer, a site sacred to a tribe of dragonics in the Wastes. They'll have to figure out the devilish puzzles, the deadly traps, and the dangerous monsters and how to fix them so that only the tribe can access their greatest relic: a massive golden scale from Aurum Rex himself. Hugh, as the resident dungeon master, also has some positively demonic ideas about how to make the temple extremely secure.
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Eclipse Phase: Set a Thief 12
14/05/2020 Duration: 01h36minSurprise! It's the final session of Set a Thief! The gang has found out who's framed them: a mysterious organization called Firewall; unfortunately no one knows who the hell they are, so they have to instead check in on their only lead, a paramilitary group. Things are going well until Firewall shows up, then things go immediately not well.
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13th Age: Lost to Light 12
07/05/2020 Duration: 01h27minWhat's more fearsome than a normal dungeon crawl? A puzzle dungeon crawl! Join the thieves as they try to figure out Golgath's fiendish puzzles and then just sorta give up and use magic and logic to cheese them! The reward is what they want most: a power orb to boot up the Lance of Victory, the much sought after holy relic of the Speaker in Light. Also, we have a boat now!
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Urban Shadows: The Damned and Forgotten 9
02/05/2020 Duration: 01h39minThe group enters the endgame, as they start to gather their allies and prepare to square off against Edward DeBartolo; with Dr. Hughes rescued and ready to throw not just her weight behind the party, but also that of the Youngstown Society of the Wise, they set their sights on securing some allies with in the Fae community, as well as removing the werewolf Reyes from the field.
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13th Age: Wild Hunt 46
01/05/2020 Duration: 01h34minThe party is finally on their way through the Wastes, a desolate, dragon created desert; Hugh and Dawn have words with Blaze, while Hammer flies a kite (no, really). Of course, being heroes, when Hammer spots the ruins of a trading caravan, they land to investigate. Things get a little weird and Squire finally has his chance to shine.
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Eclipse Phase: Set a Thief 11
30/04/2020 Duration: 01h43minNow with fixed audio! The gang lands on Extropia and things immediately go to shit! They're able to track down Badger, who's holed up in the Silver Mosquito Pub with some techno-primitivists. One chase (and an impromptu shooting) later and things only get worse for them and Badger.
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13th Age: Wild Hunt 45
24/04/2020 Duration: 02h16minA familiar spire looms in the distance, calling the party to it; what they find is the town of Bounty, which is slowly sinking beneath the sands as it is sucked towards the spire. Bounty has been living in the shadow of the obsidian spire for a year, with no help from the Thrice-Wise Magus or the Tyrant Emperor, though they are quite sure that help will be arriving soon. Faced with a chance to explore the insides of a fully operational and active spire, with no pressing time limit, the adventurers take it. What is revealed only raises more questions.
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13th Age: Lost to Light 11
23/04/2020 Duration: 01h28minThe party tries to figure out what's wrong with the Lance of Victory, only to realize its probably missing some pieces. To that end, they head out to take on the Cult of Cops, who apparently stole a chest full of important documents that relate to the whole mess! It's time to beat up some more cultist cops.
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Urban Shadows: The Damned and Forgotten 8
18/04/2020 Duration: 02h09minWith Dr. Hughes kidnapped by the DeBartolos, its on the party to save her; first, though, they have to actually work together and come up with a plan to find her. Things go extremely poorly, then extremely well, then extremely poorly again, before finally settling on sorta kinda okay!

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