Synopsis
We play pen and paper bullshit and record it. That's why this podcast is called Pen & Paper Bullshit.
Episodes
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13th Age: Wild Hunt Fireside Chat 24
02/10/2020 Duration: 53minAfter their daring betrayal of the Thrice-Wise Magus, the party deals with Blaze crying over being given a compliment. Hugh and Dawn worry that Blaze's soul is growing in ways they can't predict, while Teus is just happy for his friend. Teus also demands answers from Hugh about the fate of Noel.
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13th Age: Wild Hunt 57
02/10/2020 Duration: 01h58minAs the party questions Noel and Hugh makes his desperate plea for forgiveness, the Thrice-Wise Magus makes his move. Forced to solve the devilish puzzles contained within an Ages old vault to claim the Staff of Chaos, the adventurers strive to solve that which stumped even the Age's greatest magician. Blaze also takes his first steps on a path towards true power, right off the edge of a cliff.
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13th Age: Wild Hunt 56
25/09/2020 Duration: 01h58minThe party continues their infiltration into the Iron Fleet, with the goal of taking it down and stopping the attack on Concord. To accomplish this, they've decided to gain access to the fleet's flagship, where Hugh is forced to confront someone from his past. It is not a happy reunion.
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13th Age: Lost to Light 19
24/09/2020 Duration: 01h16minThe end draws near! The party reaches the second floor of the dungeon, they find some choice treasure, and encounter a hell of blinking lights. Lachen also discovers a whole new level of gaming.
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Spire: The Shadow Revolution 4
19/09/2020 Duration: 01h21minThe second cell finishes what it started, as their plans to delay an incoming military supply train begin to take shape. Things get more than a little explosive and Deux learns to finally love the gun.
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13th Age: Wild Hunt 55
18/09/2020 Duration: 01h20minThe adventurers are back! Following their efforts to redirect a ley line, the party sets course for Gitterhagen, the center of the Free Cities. Unfortunately, it would seem fate has other plans for them, as the Ebon Gauntlet has begun "cleansing" Concord, for the crime of harboring a demon. Made worse still is the fact that the so-called Iron Fleet is captained by someone from Hugh's past, someone who really, really wants him dead.
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13th Age: Lost to Light 18
10/09/2020 Duration: 01h29minThe gang takes on the second half of the mega dugneon! Puzzles, fights, and kobolds; this episode has it all! Also, we forget the main gimmick of the dungeon and almost die!
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Spire: The Shadow Revolution 3
05/09/2020 Duration: 55minThe other cell beings preparations to take down a supply train full of troops and goods for the beleaguered guards of Red Row; naturally, they start by polling some ghosts and stealing a Korn CD from another dimension.
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Spire: You Say You Want A Revolution 4
03/09/2020 Duration: 58minFollowing their now legendary assassination attempt, the cell has some much needed downtime. True to form, during their time off, they somehow make loads of enemies, from cat themed knights to the book mafia, there is no one the cell cannot anger in some way.
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13th Age: Lost to Light 17
27/08/2020 Duration: 01h29minAnd we're back, just in time for another puzzle dungeon! Mary is immediately fed up and does some gender bending, while Lachen and Goose have a ball, with some appropriate dancing. Also, we make a Kiwi Night, a famous cocktail everyone has had and knows about.
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Tendencies: Fashion Victims
05/08/2020 Duration: 02h03minFashion Week: an important event in New York City, where thousands from the fashion industry flock to the city to a week of glitz and glamour. Unfortunately, sometimes things take a bizarre turn and the members of the Speedwagon Foundation's Stand Squad must be called in to deal with some rogue Stand users.
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13th Age: Wild Hunt Fireside Chat 23
24/07/2020 Duration: 58minThen, the party sits down for a much needed fireside chat. Hugh and Blaze come to, if not an understanding of each other, at least an awareness that the other is not a terrible person. Dawn and Hugh discuss magic and its origins.
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13th Age: Wild Hunt 54
24/07/2020 Duration: 01h58minThe party has decided that the problem of Southwold must be addressed; the people are magical bombs and walking ley lines and, without some kind of check on them, they could easily be turned into living weapons by the Empire or exploited by the Free Cities to bring war to the continent. The solution, then, is to use the ruins of the spires for their own purposes. Will such a risky plan work? Well, it can't be worse than what's already happening, surely!
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Spire: You Say You Want A Revolution 3
23/07/2020 Duration: 01h55minThe cell is tasked with assassinating an inspiring and, more importantly, effective guard captain in Red Row; Captain Zeno has been organizing the Red Row guards into an effective fighting force to stop the riots, which goes against the Ministry's current plans for Spire. Will the cell kill the captain or will they be found out?
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13th Age: Lost to Light 16
16/07/2020 Duration: 02h03minThe gang prepares for their third heist in as many sessions, though this heist is a little bit different: this time they have to conduct a complex religious ritual to summon the Speaker in Light, all in the middle of a massive cathedral full of guards and priests. Should be easy.
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Spire: The Shadow Revolution 2
11/07/2020 Duration: 01h32minThe members of the second cell are in hot water, as the Ministry is less than pleased with the assassination of Lord Faeceran and its effect on the Red Row Riots. Still, they were able to complete their primary mission goal without being seen, so they are grudgingly given some time off while Ministry's plans change and adapt to the ongoing situation. Told to lay low, the group does just that, with the notable exception of Sprig, who is too nice for their own good.
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13th Age: Wild Hunt 53
10/07/2020 Duration: 02h07minThe furthest Imperial outpost is the small town of Southwold, just on the edge of the Little Sea and the Wastes; until recently, it was a staging ground for the Ebon Gauntlet's incursions into the Temple of the White, where kobolds and other prisoners could be brought in for the work program. Now, Southwold is something much weirder and much more dangerous, as Teus' chickens come home to roost.
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Spire: You Say You Want A Revolution 2
09/07/2020 Duration: 01h31minFollowing a riot and a murder, the cell is advised by the Ministry to take some time off and lay low. Of course, the group immediately gets on with their lives, as they work to remove some of the stress caused by kicking off a massive riot in Red Row. Not everything goes as planned.
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13th Age: Lost to Light 15
02/07/2020 Duration: 01h26minFollowing their flawless heist, the party decides to keep the ball rolling with another heist, this time one even more flawless than the last! This time, they have to steal some priceless artifacts needed for the ritual described in the Scrolls of Light, from a museum they've already visited; with them, they can finally steal/kill/eat the Speaker in Light.
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Spire: The Shadow Revolution 1
27/06/2020 Duration: 02h23minThe Ministry has more than one cell, with each one being situated for certain, vital work; some are used as blunt instruments, like a hammer, while others are more subtle, like a dagger. This is the tale of one such cell, one shrouded in shadows.